Yroh

Category:
weapon (melee)
Description:

Yroh [ro]

+2 Greataxe

Int High ...... Wis Low
Cha Med ..... Ego High

Alignment ................ Chaotic Good
Skills ......................... Perception +10
Communication ..... Telepathy
Languages ................ Common
.................................... Orc
.................................... Goblin
.................................... Undercommon

Lights 20 ft radius, as a torch

Deathwatch
Using the powers of necromancy, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).¬†Deathwatch¬†sees through any spell or ability that allows creatures to feign death.

Bio:

Once the weapon of a Half-orc gladiator who was struck down in unfair combat, this proud weapon was placed on the wall of an elf who had bet on the fight. It remained there for years against the weapons wishes. Nearly a hundred years ago it was stolen from the elf’s great grandson by the half-orc’s last descendants. It was brought to the half-orcs tomb only to find his remains destroyed.

Yroh

Through Split Earth Zomborr Mewkeere