Through Split Earth
Malek names are often descriptors of those who bear them all hyphenated into a single name. An example would be He-Who-Kills-Sharks or Swift-Striker. Another example might be Chases-Fish, though a Malek with a name as lacking as that is probably not too highly respected amongst his peers.The Malek do not have surnames and instead identify themselves via a list of their relatives, which is a marker of dignity and nobility amongst their kind. Someone with a particularly long list of martyred ancestors is usually expected to be a powerful warrior or sage amongst the Malek.
|40 years||+4d6 years
(44 – 64 years)
(46 – 76 years)
(49 – 94 years)
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||3 ft. 0 in.||+2d8 in.
(3 ft 2 in. – 4 ft. 6 in.)
|50 lbs.||+(2d10 lbs.)
(52 – 70 lbs.)
|Female||2 ft. 10 in.||+2d6 in.
(3 ft. 0 in. – 4 ft. 0 in.)
|45 lbs.||+(2d10 lbs.)
(47 – 65 lbs.)
Instead of receiving an additional skill rank or hit point whenever she gains a level in a Favored Class, Maleks have the option of choosing from a number of other bonuses, depending upon their Favored Class. The following options are available to all maleks who have the listed Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.
Bard: Add 1 to the Malek’s total number of bardic performance rounds per day.
Cleric: +1/4 to damage healed or dealt with the channel energy ability. (+1 healing or damage for every four times you select this option.)
Druid: Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid’s Wisdom modifier. The druid adds 1/2 to the number of uses per day of that domain power.
Monk: Add +1 to the monk’s CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.
Ranger: Add +1 hit point or +1 skill rank to the ranger’s animal companion. If the ranger ever replaces his companion, the new companion gains these bonus hit points or skill ranks.
Rogue: The Malek gains +1/6 of a new rogue talent.
Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.